this post was submitted on 07 Jul 2023
2 points (100.0% liked)

SimulationTheory

87 readers
4 users here now

A place for serious discussion of simulation theory.

Rules:

  1. No hate speech.
  2. Treat others with respect, no matter your agreement or disagreement.
  3. No low quality participation.
  4. Posts must clearly tie in with simulation theory or a submission statement must be added to explain the relevance to the topic.

founded 1 year ago
MODERATORS
 

I find this variation of Weigner's friend really thought provoking, as it's almost like a real world experimental example of a sync conflict in multiplayer netcode.

Two 'observers' being disconnected from each other who both occasionally measure incompatible measurements of something almost seems like universal error correction in resolving quanta isn't being applied more than one layer deep (as something like Bell's paradox occurring in a single 'layer' doesn't end up with incompatible measurements even though observers are disconnected from each other).

What I'm currently curious about would be how disagreement would grow as more layers of observation steps would be added in. In theory, it should multiply and compound across additional layers, but if we really are in a simulated world, I could also see what would effectively be backpropagation of disconnected quanta observations not actually being resolved and that we might unexpectedly find disagreement grows linearly according to the total final number of observers at the nth layer.

In any case, even if it ultimately grows multiplicatively, disagreeing observations by independent free agents of dynamically resolved low fidelity details is exactly the sort of thing one might expect to find in a simulated world.

no comments (yet)
sorted by: hot top controversial new old
there doesn't seem to be anything here