Pie in the sky idea, but anti-cheat feels like something that should be built in to OSs as part of anti-malware. So instead of game devs inventing their own invasive anti-cheats chock full of kernel-level vulnerabilities, you build the kernel-level parts into the kernels and then applications can request assurances such as: don’t allow my program to be debugged, patched, don’t allow anything with these checksums to run or these kernel APIs to be used. The things kernel-level anti-cheat software are supposed to do can absolutely be useful in a wider security context, but it’s hard to trust those building them because they compromise security in another way or are believed to be using them for malicious purposes as well.
this post was submitted on 20 Jan 2024
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this is actually a pretty based idea
Never had a desire to play either of these games. Now no desire to play anything from Riot.