Unity has a lot of tools out of the box and pieces you can purchase and license to put in a game. I would start there. I know godot is getting a lot more in the way of usability given unity's f-ups lately but I haven't seen that engine at all
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I've seen plenty of tutorials of Godot on YouTube, but maybe nudge him towards 2D first using Gamemaker or something? I don't know if 2D is necessarily easier, but I'd assume it is. I'm no expert so take with a grain of salt.
You'll want to run with Unreal or Godot, or if you're feeling a bit indy try the Bevvy game engine, which is built in rust, and the crab holding a Glock to my head insists that this in of itself is a highly attractive feature of the engine!
If you were comfortable with it, you could use python's pygame https://github.com/pygame/pygame/
I'm not sure how advanced of a game can be made in pygame, but you can definitely create some basic games in it.
After that would be godot https://godotengine.org/ or maybe unity but they seem like they might be on fire or something. But that would give you a full game engine. I believe the engine would allow for a more powerful game to be created.
Both have a good community and documentation, good luck and have fun!