Easily a game called Infra. It's an older source engine adventure game based on exploring crumbling ruins of public facilities and recording damage and things. I put over 50 hours into it (which is a lot for a first person walking simulator puzzle game) And it was just ....work. It felt so much like work. I have no idea why I forced myself through it. The environments were just so cool. But wow ...... Would not recommend.
Asklemmy
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- [email protected]: a community for finding communities
~Icon~ ~by~ ~@Double_[email protected]~
Pokemon. Games used to be really good, new mons were cool, but since X/Y they made several decisions to ruin the games entire progression system and end game combat. The whole team XP share gives your whole team 50% of an encounters XP thus every encounter generates 3x the XP with a full party. This completely dismantled the entire leveling experience and now means you are over leveled for all the content or take 3 times longer to do anything for 0 additional reward.
Star Trek Online. I love the Star Trek franchise. I've spent so much time and money on it. It's got some old ass engine that the current team can barely maintain, it's super buggy, and there isn't enough actual content. They keep players in a cycle of perpetual events to keep FOMO up and the events are usually the same for each time of year, with different rewards.
It's F2P but all the desirable items are paywalled and many of those are behind gamble boxes. A single cheap ship that's decent runs $20 USD from their store. But one can realistically easily pay hundreds for a single ship with gambling. They sell ship bundles for hundreds of dollars as well.
Graphics are ridiculously dated. End game is a selection of instances that get repetitive, playing the game is intentionally grindy to encourage spending real money (you can buyout virtually anything you can grind out). Or running a specific instance over and over to clock your DPS and try to make a leader board only visible on a 3rd party application.
The community isn't particularly toxic but there's very little player engagement, chat zones are usually maybe 2 different places in the game and if the conversations aren't game related they are almost always political arguments/discussions. PVP is almost nonexistent due to limited maps for it and a lack of people queuing because they would be instantly murdered by money whales who minmax DPS.
The UI can be really confusing and there's a lame tutorial at the start that teaches you very little about the game. You will be doing endless internet searches for what should be intuitive and basic. There's probably more to removed about I'm forgetting right now.
I mostly enjoyed the space aspect of STO, but the ground part is just really bad.
Heroes of the Storm - many thousands of hours, no wonder its a dead game now. Because of how the core gameplay works if one or more people on your team are idiots, you have no chance in winning, it aint no Dota or LoL where one carry can win the game. It's unplayable without a 4-5 man party.
PUBG - played thousands of hours on everything (PC, Lite, mobile), do not waste your time. I still watch competitive PUBG though, it so much fun!