this post was submitted on 09 Jan 2024
34 points (100.0% liked)

PC Gaming

8855 readers
54 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
top 4 comments
sorted by: hot top controversial new old
[–] RightHandOfIkaros 7 points 1 year ago* (last edited 1 year ago) (2 children)

limitations on the amount of time that a performance replica can be employed without further payment, and consent.

So games will be removed from shelves later on because the AI voice passed its expiry date and the developers didnt want to or couldnt afford to renew it? The same exact problem we have seen lately with why certain games are no longer available due to music licenses?

[–] bogdugg 5 points 1 year ago* (last edited 1 year ago)

Well, there's two ways you could interpret that:

  • As you say, 'shelf life', how long they can sell the game with their voice in it
  • Or, 'voice time', as in, contracts are negotiated in total duration of voice lines. Exceeding that number requires renegotiation.

I suspect it's the latter as that is more similar to how voice work is already done, to my understanding.

[–] [email protected] 4 points 1 year ago (1 children)

Really seems like a recipe for disaster tbh, for voice actors in the present who won't be paid as much, and then the games themselves once the replica license expires

[–] Makeitstop 4 points 1 year ago

It's OK, the AI will allow companies to churn out low effort content for live service games, and the license only has to last until the game ceases to make money and the servers get shut down.