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EA boss thinks ads in triple-A games would be 'meaningful' growth driver
(www.gamedeveloper.com)
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Your comment on forced product placement reminded me of Tonic Trouble, the weird, mostly forgotten Rayman 2 sister-project in late 90s. It was basically Rayman 2 trying to be quirkier and mostly ending up in the "trying too hard" area.
Power-ups in the PC version came as N*stl* chocolate bars for no reason (except a big check I assume). Hard to ignore which bars exactly, because they came from big vending machines sporting a logo that's probably the most detailed texture of the game.
That reminds me of cool spot, the 7-up mascot game. It was so fucking hard!
That game was way better than a clear product placement game has any business being.
It looks like this was a Demolition Man situation where Newman's Own paid for the north american market and Nestle Crunch took the rest.
https://tcrf.net/Proto:Tonic_Trouble_%28Nintendo_64%29#Gameplay_Differences
Does anyone else think it's odd that Newman's Own did this? I've never seen much advertising from them in general. And they're one of the few companies that seems actually okay, kinda the anti-Nestle.
It's also a very weird fit. So in NA, the hero goes to... a salad dressing vending machine? And just eats a full bottle of sauce?
It's popcorn not salad dressing.
Uh. Didn't know they did that, I only knew the sauce.
I guess their advertising campaign wasn't very effective!
No, I mean, I am in Europe, I had Tonic Trouble Crunch Edition.
We do get Newman's sauce here, but I don't remember seeing the other products.