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EA boss thinks ads in triple-A games would be 'meaningful' growth driver
(www.gamedeveloper.com)
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They had dynamic billboards in burnout paradise 16 years ago so this is not a new idea for EA.
If course with modern internet they could steam video ads to TVs that decorate the world, or insert ad breaks for in car radio. So far most games have used parody ads as world building but I suppose they could just use them as a paid ad spot instead.
Product placement usually feels forced, but any urban setting is littered with vending machines and shop fronts so I can see how they are tempted to sell these.
Reminds me of cyberpunk and the lovely mod which silenced all ads...