this post was submitted on 01 May 2024
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Server-Side Anticheat. The Minecraft community has been doing it ALL ON THEIR OWN for YEARS, effectively.
Yep, This is the way.
Yep, there are mods for Minecraft that warn you that certain of their functions will trigger anticheat if used on a server (so only use those features only in single player, where your server doesn't care if you cheat)
Pretty sure it's crazy expensive on a large scale, I don't think that people will pay monthly fee to keep playing apex/val/insert game. And more than sure these companies will try to force players to pay for it :/ Previously I had a small chat with aimlabs devs about application of neural networks for it (detecting weird patterns and irregularities, that what NNs are good at as well) but as I understood it would be expensive as well since obviously you want to run the model on your backend's side... It's and endless war between both sides without silver bullet ATM and I don't really understand why people are so mad about my comment lol
Hypixel is fucking massive and finances this purely of off cosmetics for the most part, with Hypixel having developed their own custom server-side anticheat solution
Oh, they also don't use neural networks for this.
They're big but not even close to goliaths, their 24h online is at 40k more or less, which is nothing like CSGO or apex... Their all time high is less than apex daily active sadly.
I'm not saying their system is bad, but I am saying that it is still not tested for a large scale though.