this post was submitted on 26 Apr 2024
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About 30%, which is industry standard.
Source: https://oyster.ignimgs.com/wordpress/stg.ign.com/2019/09/GameRetailerCuts_infographic-1.png
Considering that Steam is more accessible to smaller developers (as the article points out), how much do you think they should take?
I was just curious considering the praise angle of the story. Everyone complains about Apple’s 30% cut from their store, but for some reason it’s ok or “praised as a democratic platform” when everyone else does it.
Difference: what does apple do? It has a store that they check the content on. And provide the small app infrastructure. Also they ask for money for you to upload anything.
What does steam do? They provide a huge infrastructure for games with hundreds of gigabytes and then a workshop for mods and multiplayer and controller support and remote play and a general good service.
The epic games launcher sucks and they don't even provide half of that and they ask for 25% I think because otherwise developers wouldn't even consider their shop.
Epic's at a 25% cut now? I thought they still were at 12.
I remember Sweeney trying to convince users games would be cheaper because of the lower cut. Of course every publisher just pockets the difference and gamers are stuck with the garbage launcher.
Not to mention them paying for exclusivity to indie studios, only for the indie studio to make way more money once the game released on steam, despite the cut.