this post was submitted on 26 Apr 2024
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[–] [email protected] 6 points 7 months ago* (last edited 7 months ago) (1 children)

This is how microtransaction driven games typically work.

You technically never need to pay, but they keep adding more content locked behind 1000 credit warbonds, and some of that content is very useful, and getting to 1000 medals takes a while if you aren’t specifically trying for it.

If you actually want all of the gameplay affecting content (war bonds) you either need to grind specifically for medals for a long time or you need to pay.

Other games that use a similar business model:

  • League of Legends
  • “Gacha” games like Genshin Impact and a lot of mobile-only games
  • Fortnite
  • typical digital TCGs

(Also note all of these are free to play and only make money off microtransactions, which IMO makes Helldivers more predatory for double dipping)

[–] LordKitsuna 1 points 7 months ago

I'm very aware of how micro transactions work. I'm trying to say that this game is nowhere near as egregious is literally any of the others on your list. I don't play a lot, I get on once every maybe couple days and I do a full set of missions so three Maps.

I just about hit level 27 recently, I already have two of the premium more Bonds on locked and then most of the way through them and I am on page 7 of the overall main war bond. I have not spent any money on the game.

I didn't grind, I didn't specifically go for things, and I didn't spend money. You will get absolutely nowhere for free with that type of casual play in any mobile game or League of Legends