this post was submitted on 25 Apr 2024
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It is a point of discussion in a extraction game in which it is all or nothing, to have storage which guarantees you to extract with items in the first place.
But I can understand the decision from a "it is still a game and that could be just too frustrating" point of view. But to sell extra spaces for rl-money is just ridiculous.
It may not be "pay to win" as you can still lose in a gunfight etc. But it is sure as hell "pay to have unfair advantage".
And I think the rhetoric should shift to criticizing that in games. Because publishers can "win" an argument on that technicality.
Every time I play with a friend who has the EOD edition and she gets to take more back to base then me after dying, I get a little frustrated.
Sure you may not be paying to win a fight but you are paying for a very clear advantage over everyone who did not buy. Because sure if you buy the best version etc but can't shoot a gun or have any game knowledge you will lose against the one who is just inherently better. But that does not excuse the clear advantage you get. I guess it's just a term that is used. Because "winning" could be seen very different in many games. EX winning in a looter shooter is getting to OP levels. So when you pay to get a battle pass that gives you weapons, upgrade modules, etc you are paying to win. (Destiny does this)
Edit: cracks me up when my one friend hits me with "I'm out of stash space" he even bought the extra rows mtx...