this post was submitted on 23 Apr 2024
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I mean RPG largely in the traditional sense you mention, yeah. The mixture of stat management and level/power progression, which are often (albeit not always) accompanied with some amount of grinding to proceed in the story.
Like I enjoyed NieR: Automata despite the RPG elements, but also in large part because as I recall, they heavily reduced the amount to which you had to deal with them. Tbh I'm not sure why they kept those they did given how negligible they were.