this post was submitted on 22 Apr 2024
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I've been tinkering with a roguelike in Rust (just to have an excuse to work on something in it) and project ideas do seem like that all the time.
My usual planning goes like:
I should work on my game a little!
What if I rewrite this helper library to be more efficient and specific to my needs?
What if I reimplemented the game with a custom Vulkan renderer? I can fork one of the gfx subprojects?
What if I wrote an OS for my game?
What if I invented a new computational model to express my game's ideas? First I'll need a memory allocator...
What if I added mouselook support?