this post was submitted on 19 Apr 2024
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I'd say most of that is the setting, not the plot. The plot was mostly about slowly uncovering that setting, bringing a MacGuffin from A to B, and having random stuff happen along the way. Many of the character interactions felt surface level (heh) as well to me, probably because or why (as I said) I couldn't really get into the characters.
Idk, I don't blame you if you see it differently, but the overall narrative and character building left a bit to be desired for me.
I'm very deep into this stuff having worked in entertainment my whole life, plot as fabula vs plot as syuzhet - the world of the drama vs the events of the drama - which are inseparable and at times interchangeable.
While you could say Fallout S1E1 is just set up for a standard Aristotlean call to adventure, you could also take each beat granularly: Howard (who becomes The Ghoul) faces a tough social confrontation at a kids birthday party, obviously hurting from being down on his luck as an actor, when seven or eight nuclear bombs detonate, but there are also sub beats regarding the size of his thumb (detailing his history of military action, and setting a call back for the Fallout Boy thumbs-up logo which we learn about in coming episodes...)
While I agree it's probably not going to be anyone's favorite show of all time, I do think the dramaturgy is well-considered.
Pacing is a dramaturgical issue sure, (as well as performance, cinematographic and editing-room issue) but you can pace a plot of "girl loses balloon, girl looks for balloon, girl finds balloon" like sesame street, an action movie, a chekov play, an advertisement or a 12 hour German expressionist epic - it doesn't change the plot itself.