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Been out of the loop for a while, how is the game today compared with when it was released?
(self.cyberpunk2077)
Everything Cyberpunk 2077
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Just recently got it for Xbox Series X and I'm gob smacked how good this game is. It might just dethrone Skyrim for me as a go to game. I just wish I didn't suck at combat as bad as I do, but that's not their fault.
Ooooh, dethrone Skyrim? I dunno about that. I love Night City and I can't get enough of this world, but this is a very finite game. It's not all that moddable so it lacks the same scale of replayability as Skyrim. Of course, it's also a decade newer so it's got that going for it.
I think Cyberpunk is in a state where, if it was released today, people would have praised it like the next Witcher 3. Clearly not all things to all people, but the remaining bugs are tolerable and the world is both beautiful and fascinating.
The only reason this is true right now is that Skyrim has been out for a good decade and 2077 has barely been out for barely 3 and the pretty stellar mods that were/are out for it get broken every update.
In time when the game gets stable and modders don't have to worry about it breaking every month I think we'll start getting some deeper stuff. Right now some of my favorite mods are mostly adding things the game has that it loses over time - the metro to have passenger travel for example.
I don't know if we'll ever get the Skyrim level of map modding where you can grow your own weed farm but I definitely think there is strong potential there.
However in terms of broken games, I think Skyrim still wins. I still have the intro bug constantly, quests constantly fail to trigger, and while there are fun bugs there are really frustrating ones. I was able to 100% 2077 by my second save not too long after release and I only had about 3 major bugs through those - one quest I had to reload a save to complete which was the worst of them. 2077 actually gets more stable with mods lol.
I'm afraid CP2077 is never going to reach Skyrim levels of "Moddability". Bethesda games are built from the ground up with modding in mind, and the tools Bethesda puts out for modders are far superior than what CDPR has done, to date. Maybe that'll change when they move to UE5, but as for this engine, unless they dramatically upgrade the Wolven Kit despite moving on from the game, we're never going to see much more than more of what we've already seen.