this post was submitted on 13 Apr 2024
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@Jocarnail @TwistedFox I really like this approach—having the group formed or with knowledge of one another—as it makes for a smoother start but still with room for differing personalities.
One thing I have started doing is telling the players what the call to adventure will be. “There’s a job notice to meet at a shady bar and deliver a shady package to a shady place. Build a character that would answer the call.”
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@EmpyClaw @Jocarnail @TwistedFox With Traveller, everyone starts with links to each other so that they have some reason to work together. Since character gen in Traveller is a game in itself, having everyone do it together helps a lot.
Sometimes I start things in media res, in the middle of some action scene with the adventure already started.
But generally telling the players what they're going to be doing, and asking them to design characters who will want to do that, helps.