this post was submitted on 11 Apr 2024
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Honestly, i don't get why people are bitching about it so much. A company, that makes a game with intention to make money off it, that never supported linux neither promised to support linux some time in the future, clarifies that it sees no purpose in supporting linux because of monetary reasons.
Okay, that may be your favorite game, you might have spend tons of money on in - but idea that it may never be supported on your favorite platform has never crossed your mind? It's like whining that PS exclusive game is not getting ported to Xbox.
Imagine this: you have a cheater problem. Your team of developers have only ever worked on gameplay-related stuff - graphics, game engine, etc. You can:
When money is involved, you make decision by counting them. You give somebody (tech lead, probably) task to evaluate your options - and give you approximate numbers. And i'm not surprised they chose 3rd option.
I'm currently working on bot detection for web resources - and trust me, it's extremely hard to distinguish them from people without some client-side analysis. Sure, you can use behavioral analysis, but you need lots of data and, again, expertise in that. Okay, they have the data - thousands of games played daily. Have you ever seen job listing for "game patterns analyst for LoL"? Again, you have to find someone capable - highly payed experts, who will spend some time testing their theories, with no guaranteed success.
"How do you separate good players from cheaters? This low ranked player who just got his second pentakill - is he cheating or smurfing? This weird behaviour - is it because of missing fog of war or are they just communicating over voice chat?"
It's just... really NOT that easy.
There's your answer - they are not interested. And there is nothing wrong with that! It's just business! Remember the "a times b times c" scene from fight club? They've calculated their x - and it's not worth pursuing (for them).
Rootkits are bad, m'kay. Wanna avoid them? Don't install them. Just don't be surprised when company adds them - it's their product, they do whatever the fuck they want.
While yes the company can certainly do what they want - that isn't to say that everything they want to do is correct.
In an isolated bubble their decision looks... fine.. ish. The reasons they provide are mostly excuses- but for arguments sake let's say it is actually making a meaningful difference. (It isn't and won't: TPM is flawed and has already seen demonstrations of exploits.) So we now have a platform that has locked out users based on OS version, hardware support (TPM), in addition to os. They are actively culling users that otherwise were viable customers. Smart.
Let's expand on this outside the bubble: what os is growing rapidly in usage with gaming? Linux. Riot is actively making a shortsighted decision (historically this tracks) which will cause them grief in the long run. Remember: their games worked on these platforms prior to this decision. The support was all free labor done by the community. Let's say they want to release a game that takes advantage of the handheld platforms that are rising in popularity- they now need two separate anti cheat systems. Oops. They now need to try to claw back the early adopters and free community support they burned. Good luck.. Factoring in the cost of limiting future flexibility and growth... I can only imagine the game experience must have improved 2-3x by the addition of this anti cheat ... except it hasn't. By their own admission: cheat developers move faster. Objectively? It was a terrible decision.
Linux is at 2 percent in the steam hardware survey, also 50 percent linux gamers in steam are steam deck users. That is not a big enough market and riot has more data than us and they are probably right.
Based on the increase since steamos became a thing - I would argue it is gaining momentum in a significant way. Based on hardware manufacturers interest in the steamdeck and similar products - I would suggest my views are not off base.
Handheld gamers doesnt contribute much to league of legends, which is a highly competitive mouse and keyboard focused game. And riot have data about the linux gamers who plays lol before anticheat update. So they are right to offer zero support. Also linux never had much support for popular liver service games like EFT, warzone, siege, fortnite.
The point I was making is riot isn't just a league of legends company. They are a game company that is applying this anti cheat on their entire software suite. This decision cuts off future growth- which from a business standpoint is awful. That of course completely ignores the primary issue, which remains, the rootkit.
Highly competitive is... no more competitive than any other game... but on that subject their matchmaking was so poor they had to hide the ELO mechanic completely to mask the issues with it. The issues still exist of course... but just like this smokescreen masking the shortcomings in their anticheat.... they are just less obvious.
edit: some words