So last time I started a run I said it was going to be the last one. A standard teenage love story where the childhood best friends end up together after the girl gets hurt by a bad guy, but I didn't like the ending that resulted in for either party.
I thought maybe if I made peace with the planet, the outcome will improve dramatically. So my goals for the run are negotiate true peace, date anemone, and become governor.
So breaking this down to its requirements as I see:
80 toughness for free friendship with anemone
Max persuasion for becoming governor, helping anemone, and the final negotiations
Max(?) Animals for final negotiations
Max(?) Reasoning for final negotiations
I don't know if peace ending changes the final scene, but also max in bravery, biology, or combat to avoid the ded
35 biology for xenobotany
Keeping hal alive for the data stick
Keeping eudicot alive for a free council vote
Max friendship with anemone
Max friendship with marz
Max friendship with sym
Max friendship with dys
Man that's a lot, and given that maxing sym and dys requires going on expeditions I'll also be resting a lot until max bravery and even beyond. It sounds like a lot when I write it down, but it's it manageable? I know peace and governor are possible since they require one another. Exploring a lot will get me plenty of gifts, in my experience, so hopefully I'll be able to get everyone a loved present once a season. Exploring will also help max toughness, bravery, and animals, and progressing dys and sym relationships. Augmenting bravery with sports all and guard duty will progress anemone's friendship. Working at the government building will get me both persuasion and marz friendship.
I'm thinking the best start will be the +persuasion gear, and friendship with anemone, as it will instantly give me access to sneaking out and delivering supplies, advance me in the friendship that's most likely to lag behind, and give me a +friendship response to the soysweets event with marz.
My big concern is reasoning as it seems the schedule is already going to be right, I don't know if I'll have time to sort out reasoning on top of everything else.
So what do you guys think? Possible, or a pipe dream?
Individual endings aren't super long to get to on their own. My first run took between 10 and 12 hours, and subsequent ones a little less. I think I could go beginning to end in maybe a 6-8 hour session.
Some of the endings are great. As I mentioned in the op, making peace is an option, and as I hadn't done it on the playthrough we were still at war in the end, leading to the early death of both the main character and the bachelorette, I'm thinking perhaps making peace would lead to a better end.
Trying to avoid any more major spoilers in case you decide to play
I would go for it. I consider 6-8 hours to be pretty long, but you don't seem to lol. The only other thing I can think of it to reach out to devs themselves and ask if what you want to do is possible. From what you've said though, it sounds like it should be an ending they've thought of.
Yeah, old habits I guess, coming from RPGs where your time in theme is often measured in hundreds of hours. I have played a few VNs where individual routes can be kind of chunky
@Catch42
@LegendofDragoon
I spent 45 hours on Gilded Shadows (8 routes) so even VNs can have a lot of time put into them. I usually try to get $1/hour of reading/playing. Video games are almost always a good exchange for money.
I probably spent 160 on Dragon Age Origins, 120 on Dragon Age 2, and 350 on Dragon Age Inquisition so I am used to games that are part time jobs for a couple of weeks for $60.