this post was submitted on 27 Mar 2024
26 points (96.4% liked)

PC Gaming

8781 readers
672 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Mathazzar 2 points 9 months ago* (last edited 9 months ago)

Personally, I'd like to see a bit more adjustment in ship abilities.

It feels like they've got active abilities on every ship you have to press to get them using their full potential. Even if they have adjusted the length and timer of the cool down, It doesn't feel very good to me that way.

Red alert 3 kinda killed me because every unit had an alternate mode or active ability I had to use and target on enemies. If you weren't constantly toggling abilities on all units or making use of these targeted abilities you were going to get rolled.

I'm hoping we can move some of these abilities over into researchable passives. It feels like adding all these activatables is ment to increase the skill ceiling for competitive gaming, which I can also see how that may be beneficial.