this post was submitted on 05 Jun 2023
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I'm practicing making projects with a game I made in Godot called Moody City. It's a race-against-the-timer game inspired by my first car that overheated to death and you drive around collecting jugs of coolant. My goal is to make it modular and moddable, and to throw in a little bit of (almost) everything as far as features in Godot goes, stuff like save data, accessing external folders for stuff like user-generated maps, etc. So far I have the main menu working which displays basic save game stats and a levels screen that scans the maps folder and creates a button for each one, a self-contained player controller that can be placed in any scene and contains the player itself plus GUI, and one basic level. The whole project is on Github (linked above) with credits to the assets I didn't make myself and code contributions. Once I get occlusion culling and an external map loading feature done I'm going to make an official release!