this post was submitted on 22 Mar 2024
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What you need to know

  • As Dragon's Dogma 2 launched on PC Thursday evening, a previously hidden suite of microtransactions became available for purchase.
  • Things you can buy for the single player ARPG include fast travel points, Rift Crystals for hiring Pawns and buying special items, appearance change and revival consumables, a special camping kit that weighs less than normal ones, and a few others.
  • In response to the microtransactions, Dragon's Dogma 2 is being review bombed, with the game currently sitting at "Mostly Negative" on Steam.
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[–] [email protected] 26 points 8 months ago (3 children)

The article states that in a complete playthrough, he found exactly 2 fast travel crystals; in the second, he got one. those are definitely artificially limited to make sure someone drops some cash. if you read the article, you wouldn't get downvoted man.

[–] [email protected] 4 points 8 months ago (1 children)

It was the same in the first game where there were no micro transactions. 1-3 sounds correct from my memory. So in this case, it still feels like an additive.

[–] [email protected] 7 points 8 months ago* (last edited 8 months ago) (2 children)

The first game was full of micro transactions until it was removed in dark arisen. It's hilarious how everyone has forgotten this.

https://dragonsdogma.fandom.com/wiki/List_of_Downloadable_Content#Misc

[–] [email protected] 2 points 8 months ago

It looks like one of those bundles also includes Ferrystones.

[–] [email protected] 1 points 8 months ago

Completely forgot these existed which is irronic considering the current backlash

[–] [email protected] 1 points 8 months ago* (last edited 8 months ago)

You can duplicate any item in the game for regular ol gold with a special NPC.

[–] [email protected] -1 points 8 months ago* (last edited 8 months ago) (1 children)

I'm certain there are more than two. I've played the first game and they're rare, and you actually have to find them, but I think there's about five or so. You may not find all of them, but that doesn't mean they don't exist. The fact that the first game functions like this without the ability to purchase them screams intent, and that intent was not for it to be sold. That was something forced on them by the business side.

If you want to argue the limitation is only about selling them, you must explain the existence of the same mechanic in the first game.

Edit: It looks like both games have a hard limit of 10 at any time. Once you hit that cap there's no need for more. With this consideration, it really doesn't seem like a great way to try to force MTX to happen. If they really wanted to do that it would be a different item without a limit. The fact there's a limit means once you reach 10 any extra are wasted, and it appears that they may be purchasable in game in 2, and I'm confident you can find many as well.

Since when do we trust game journalists to get things right all of a sudden? Then saying they found 2 shouldn't be an indication of anything, other than them finding 2 and certainly missing more.

[–] [email protected] 12 points 8 months ago (2 children)

That doesn't change the fact that you might just have a game where you get shafted and have to pay to get meaningful fast travel going. i'm pretty sure that wasn't the case in dd1, and that they hid the MTX in the review copys they sent out and activated their garbage when they started selling it shows that they know that it's not acceptable and that their reviews would have suffered quite a bit.

also, delivering a single player game as always online, Denuvo Antitamper AND Anti-Cheat (so you can't circumvent the MTX-crap) simply doesn't fly in a post-Baldurs Gate 3 Era.

[–] [email protected] 15 points 8 months ago (1 children)

Putting conveniences into a VIDEO GAME as MTX means that the inconveniences are part of the design. This is BAD design.

[–] DrQuickbeam 4 points 8 months ago
[–] [email protected] -2 points 8 months ago* (last edited 8 months ago)

That doesn't change the fact that you might just have a game where you get shafted and have to pay to get meaningful fast travel going. i'm pretty sure that wasn't the case in dd1

No, it was so much worse in 1. There was no cart system to travel to cities. I think there was a static port crystal in the main city and that's it. The consumable to use it was also too bad to make good use of the system. It's so bad that enhanced edition (Dragons Dogma: Dark Arizen) , which I think is the only version available today, added an additional static port crystal and gave the players an unlimited use teleport consumable. Players were absolutely "shafted", but it was a design decision, not a business one. The fact it still works the same to me says it's still a design decision, but the business side wanted to sell players a way to subvert the designed intent.

and that they hid the MTX in the review copys they sent out and activated their garbage when they started selling it shows that they know that it's not acceptable and that their reviews would have suffered quite a bit.

Yep, this is super fucked up. This is one of the huge things that should be being critiqued. People critiquing made up issues ensure people just think it's all made up when they discover the reality of the situation.

also, delivering a single player game as always online,

I believe I've read you can play offline. The people talking about saves being backed up are confusing it with Steam Cloud, not something the game is doing. Steam Cloud can be enabled or disabled regardless of it you're online in game. I'm not sure about this, because I haven't played the game and probably won't for a while, but I'm relaying what I've read.

Edit:

Denuvo Antitamper AND Anti-Cheat (so you can't circumvent the MTX-crap) simply doesn't fly in a post-Baldurs Gate 3 Era.

It "didn't fly" long before BG3. It still happens anyway, because the suits don't get it. They see it as ensuring sales, not harming sales.