this post was submitted on 20 Mar 2024
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Starfield

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""We were finally at a state in the project where we could play through the whole [game]. And it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff," Shen said. "I was both implementing the main quest and leading the quest design team, so I had absolutely no time. The entire quest design team was already overbooked.""

The quest design team being overbooked and not having time certainly explains a lot.

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[–] [email protected] 40 points 8 months ago (1 children)

I think the "just keep going" was a Tod Howard demand, his ideal game is a LLM that generates endless radiant quests. Generated content has been a hallmark of everything he's touched, and it's always a low-point in that game because he expects it to stand by itself, instead of using it as a tool for the designers to build off of.

[–] A_Random_Idiot 12 points 8 months ago (1 children)

Tod doesnt want a game.

He just wants an AI sandbox that he can churn out endlessly, make shittons of money with, with little expense or effort

[–] [email protected] 9 points 8 months ago (1 children)

The worst part is that it's the opposite of effortless, imagine what they could have with 8 years of designing a deep, rich world with compelling stories, 8 years of adding whatever features seem cool. Instead we get an endless expanse with the depth of a puddle.

[–] A_Random_Idiot 3 points 8 months ago

its a lot of effort to create it, but once its created he just has to feed it prompts and watched the fanboys buy up version after version.