this post was submitted on 18 Feb 2024
114 points (96.7% liked)

PC Gaming

8253 readers
737 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Skipcast 11 points 7 months ago (2 children)

Can confirm the balancing is whack. Permanent upgrades are also basically useless (very miniscule difference for a high price)

There's no point where you're overpowered which is the most fun part in these types of games

[–] [email protected] 6 points 7 months ago* (last edited 7 months ago)

I've done some runs, unlocked all four classes, and right now I'd agree. All the characters feel pretty weak to me, even though I'm just playing on the lowest difficulty, where you'd usually expect to cruise through, depending on your experience.

[–] [email protected] 1 points 7 months ago

Same opinion from time with the demo. It seems to be a GSG design philosophy to keep players from the power fantasy aspect of games, which was a big part of why DRG never clicked for me. I still was willing to give this a try when I expected the price to be in line with other titles at around $5. But they came in at the premium survivor price with much less innovation than others at that price point. Let them keep getting that bag tho. Their loyals can help fund something I really want to play like Dark Swarm.