this post was submitted on 08 Feb 2024
260 points (93.9% liked)

Greentext

4635 readers
724 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 6 points 10 months ago

This is true, but then you run into the old competitive FPS problems of usually very limited numbers of fair/good map design, and then the game becoming almost as much about perfect map knowledge as about actually being able to move around and shoot.

This problem is somewhat alleviated, but not solved by having much larger maps.

Theoretically if someone could figure out how to make a procedural map generation aglo for a fast paced competitive shooter, this would solve the map memorization problem, but this would likely be extremely difficult to pull off.