this post was submitted on 02 Feb 2024
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[–] rdri 1 points 9 months ago* (last edited 9 months ago) (1 children)

Your mistake is trying to explain everything with physical analogies. It straight up won't work properly.

but it costs a LOT of money to make the original.

Yes and so what? Should there be a link between those costs and the amount of copies sold? I see regional prices increased by as much as 500% sometimes. For titles that have been around for many years too.

It's just simple to assume that those initial costs will be recouped eventually, so long as the product is good enough. Regardless of piracy. I think it's also adequate to assume that people must be okay with paying the asking price for what they get, and that it will not make the business less successful, if the product is good enough. If it's not good enough then it shouldn't sell much in the first place, and it may be impossible to recoup costs.

This is like R&D/T&E cost for any manufactured product, so to call it "free" is a little disingenuous.

Fine, so let that small (albeit not free) cost of copying one digital copy slip from the pocket of the company. This is where pirates get it. They then create their own supply chain with their own R&D/T&E/whatever costs that are completely disconnected from the company and therefore shouldn't be a concern.

the "potential purchase" is horseshit

When pirates who weren't going to purchase a game try it for free and decide they actually want to support the developer or recommend it to a friend, this is a sale that wouldn't be possible without piracy. Not exactly horseshit.

If you walk into a department store and pick up a shirt (even if stock is infinite) because you want it but don't think it's cheap enough, that's theft.

Exactly because the stock is infinite no one would ask you to be responsible for what you've done. That t-shirt is probably cool and more people would want it when they see it on you. But really it just can't have infinite stock and a price at the same time.

if you don't uphold your end, that's not a transaction.

Why even care what transaction is? In the end, some potential sales convert into real sales and that's all that matters. Digital products can have demos and trials - there is no need for the nature of distribution to be "transactional".

"I'm never paying, I want it for free" which jacks the prices for the rest of us

Missing the logical link here. But anyway, those people should be outside of the target audience. Yet still there are ways how they can help generate potential sales. By wearing a t-shirt they got for free from some illegal store, you know.

[–] [email protected] 2 points 9 months ago (1 children)

I see no reason why the cost shouldn't be a function of copies sold, or rather that the maximum of cost and possible revenue shouldn't be a function of copies sold. The point of selling is to make money, and profitable games beget sequels / remakes / expansions. Of course this isn't a guarantee that companies are always good actors but we can't control that.

I have no idea what the intersection is between devs and companies like EA or steam or whoever to be able to say that when you pirate you hurt the distributor not the developer. The cost of piracy may impact either one or both, but the original post is "company bad so piracy OK" so it's not really a small scale / one-off discussion.

There are some pirates who will pay for a copy when all is said and done, but I would bet a large sum that these people are vastly in the minority. There's not a good deed potential purchase at the end of probably even 1 in 5 downloads of anything.

To really boil it down, companies are predatory, but it doesn't justify unbridled piracy. In the same way companies are predatory gougers, people are generally shitty, entitled leechers. Something something two wrongs something something else.

[–] rdri 1 points 9 months ago* (last edited 9 months ago) (1 children)

I see no reason why the cost shouldn't be a function of copies sold, or rather that the maximum of cost and possible revenue shouldn't be a function of copies sold.

Not sure if you're thinking of proposing some new system for the industry to go with, that would not be a subject of the same piracy related catchphrases.

Of course this isn't a guarantee that companies are always good actors but we can't control that.

We can, in fact, control that with our wallets. To some degree, yes. But it would sound more stupid if someone says "we can't control companies" and something like "piracy should stop" together.

The cost of piracy may impact either one or both, but the original post is "company bad so piracy OK" so it's not really a small scale / one-off discussion.

This is what we can't control though - the revenue split between devs and publishers. As for the "company bad so piracy ok" I don't think there is anything to discuss. It's viable and I could use that myself (though I might not even have enough time to care about pirating stuff, I just don't buy products related to specific parties).

There are some pirates who will pay for a copy when all is said and done, but I would bet a large sum that these people are vastly in the minority. There's not a good deed potential purchase at the end of probably even 1 in 5 downloads of anything.

And I would say there is even less deed potential in trying to convince pirates into buying stuff instead of downloading it for free. The point is, information spread helps sales of good products (so you want more paid/free end users, not less). Another point is, most pirates will always be pirates (so it's useless to blame people who wasn't even going to purchase your product by default). Third point is, digital products are luxury so it's not a loss of people when they don't buy your product (they will be just fine without it) - it's your loss when people are not convinced to give you the money (the amount you ask for) for your product.

companies are predatory, but it doesn't justify unbridled piracy

So what you're saying is "yes some companies are providing bad products but it doesn't mean people are entitled enough to not pay for such products"? Then what would you say as a day 1 purchaser to people who paid 75% less than you to receive the same product? Where is the point when you go from "that's ok since it was an official discount" to "that's not okay because they didn't pay for it (~~as much as someone else paid~~)"?

[–] [email protected] 1 points 9 months ago (1 children)

No matter how bad something is or how little someone else paid for it, neither you nor anyone else is entitled to any product free of charge. Period. Whether you indirectly help sales or you don't, it's a shit perspective to take.

Yes I sail the seas every now and again and yes companies are shitty, but there's no inherent high ground to be found in taking something without paying for it.

[–] rdri 0 points 9 months ago

Well sorry, if I know the company will treat me and my PC as shit for buying their product, I'd rather consider using other party's services a way to go.

I directly helped with bug reports (that were indeed used to fix stuff) on several products I didn't own. You can also teach Minecraft's creator how indirect help of pirates is a shit perspective I guess.

Also no. Bytes can't be taken, only copied. As I said, physical world rules don't really work here. You can copy as much as you want without doing any harm, and someone might even thank you later for preserving some work of art that was mistreated or abandoned by its original distributors.