this post was submitted on 11 Jun 2023
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I just typed out a few notes during the showcase so I will put them here for discussion.

  • There are over 1000 world. These are procedurally generated but have handcrafted content placed randomly on them.
  • Every you see exists and all planetary objects can be visited.
  • Illumination is changing based on the atmosphere and the sun type/proximity.
  • Animation system and combat system has been reworked from the ground up.
  • You can play in 1st or 3rd person.
  • Resources exist and are collectable
  • You can find enemy camps on planets and/or other random things/locations.
  • You can fast travel to your ship.
  • You can have companions that aid you on the ship or on ground.
  • Visual style for the tech was called by devs as Nasa-Punk as in advanced but worn
  • You can choose landing spots on a planet or fast travel to an existing one.
  • You jump drive to other systems and can upgrade drive for longer jumps.
  • New Atlantis is the biggest city Bethesda ever created. There are more cities:
  • Akila city: Western style. Looked like RDR2.
  • Cydonia city: Mining city built for resources.
  • Neon: Known as Pleasure city. Cyberpunk style.
  • There is a mythical group called Constellation. They are the last explorers of humanity and are looking for answers to long lasting humanity's questions. Your main story revolves around them I think.
  • Character creation is vastly improved and it's extensive. Mocap used for the making.
  • You choose one of 40 (employee) presets and then put more details from there.
  • You choose your background and skills. Chef was an example. Your skills affect interactions in the game.
  • You can have up to 3 traits and each has pros and cons.
  • You get 1 skill per level and you can rank up skills.
  • 5 skill trees with 4 ranks per skill. Jetpack, mind-control and Neurostrikes(heavy strikes) shown. Great build diversity.
  • They studied data from NASA to strike balance between realism and fun.
  • There is dogfighting in space
  • Ships are highly customizable and upgradable down to rearranging modules around.
  • Can hire crew members with different skills
  • Ship has a power allocation system(think of an Equalizer style thingie). You can reallocate power according to situation. Shields and weapons for combat or engine for escaping, etc.
  • There's a trait that lets you target specific subsystems on an enemy ship.
  • You can destroy ships and loot them or board them and capture them for your fleet.
  • You can commit piracy on friendly ships.
  • You can build a outpost and produce resources from animals.
  • You can build outposts, assign companions to them and keep producing resources. You can decorate outposts and live there.
  • Guns are highly customizable down to type of ammo. Melee weapons exist. Miniguns shown.
  • Gravity changes with each planet.
  • Firing in 0g can push you back.
  • Photo mode exists.

Please feel free to add any details I missed.

edit: Here is the full showcase(45 minutes) for people who want to watch it.

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[–] runwaylights 17 points 1 year ago (1 children)

Holy shit man. This is some diligent note taking. Thanks

[–] [email protected] 10 points 1 year ago (2 children)

Thanks I tried to gather as much as possible to spark discussion in here and gauge expectations.

Let's see how people feel about the game.

[–] c0mbatbag3l 1 points 1 year ago

I'm still wondering what kind of inter system or "one location to another on the same planet" functionality exists, tbh. Also Todd mentioned being able to visit a gas giant in the background but what does that mean? Flying through the atmosphere? Floating colonies? Or did he just mean it like "visit the rings" type of deal?

Can I just fly from one random spot on a planet to another? There's still so many questions about how travel mechanics work in a game without a persistent flight to space mechanic like NMS or Elite.

[–] [email protected] 0 points 1 year ago (1 children)

Seriously thank you for this! The notes were extremely helpful for me. I'm staying cautiously optimistic that a couple months after release we will have a stable game worth playing.

[–] [email protected] 2 points 1 year ago (1 children)

I’m staying cautiously optimistic that a couple months after release we will have a stable game worth playing.

Yes, I'm the same exact boat. I prefer to wait and play a better game. Bad initial experiences are hard to shake.

[–] [email protected] 1 points 1 year ago

Idk if the end result lives up to what I expected or hoped, I can usually get past a rough launch. No Man's Sky and both division games are still among my favorites