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Well, we are talking about consumer technology here.
There isn't quite another platform that has changed as dramatically as the web over the last few years. Just look at all those new APIs. Especially with the introduction of WebAssembly, we have reached a point where running actual software in the browser has become a viable option. Back in 2010, most websites consisted mainly of static content and maybe a bit of Flash and JavaScript here and there.
Do so and check your memory usage.
Having a look at the list of most popular mobile games, you will see that recent ones usually aren't simple 2D games.
That's really not comparable at all. Games back then were specifically optimized for a single console with a single hardware configuration. Android apps today target millions of different devices and mostly aren't even native. That's just how it works and it isn't really an issue since RAM has become dirt cheap. There isn't really any downside to just having a lot of RAM when it only increases the price by a few dollars.
Compared to it's peers? Maybe. But it definitely couldn't keep dozens of apps running in the background and allow immediate switching between them without reloads. Even with the lower requirements of apps back then.