this post was submitted on 03 Jan 2024
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Gaming

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[–] RGB3x3 21 points 11 months ago (18 children)

Yeah? Who pays for the servers that run your matches?

It may be unpopular to hear, but game prices don't completely cover the cost of development and definitely don't cover server operation costs every month.

And if devs raised prices, you'd be complaining about that too.

[–] TheEighthDoctor 2 points 11 months ago (5 children)
[–] Emy 4 points 11 months ago (1 children)

Insecure (you get everyone's IP addresses, if you find a vulnerability you may be able to execute code on user's computers instead of just a server)

Prone to significant lag (one person's bad internet can affect everyone).

I'm sure there's quite a bit more reasons that I can't think of now though

[–] Thermal_shocked 0 points 11 months ago (1 children)

While this is true, the chances of it happening is pretty rare. Just because you have my IP doesn't mean much. Sure you can scan for stuff like open ports and you can easily ddos in a lot of cases, but running a program on another players computer takes a lot more work.

[–] recapitated 0 points 11 months ago

Search news articles for "upnp".

I don't think the plethora of tweens and overworked parents are staying on top of issues like these.

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