this post was submitted on 03 Jan 2024
49 points (93.0% liked)
Factorio
1154 readers
1 users here now
A Lemmy community for the game Factorio made by Wube Software.
Rules
- Be a good person
- Content must relate to Factorio
- Adhere to Lemmy's Code of Conduct
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Congrats, what's the tactics?
Most obvious is to max out resource patches and starting area for map generation. This meant I could keep the base small and not hit biters.
I made some tech cutoffs: No solar, no nuclear, no bots, no trains, no weapon, no armor, no beacons, small (steel) power poles only, and stick to red belts and blue assemblers.
Get belts automated quickly. If you have enough of those you can worry less about optimal placement and just drag a long belt.
Then automate miners, smelters, inserters and assemblers. Slapping down a new smelter line in 5 minutes is the best possible remedy once something slows down.
Small bus with two resources on each belt, except for iron and copper which got a full belt each.
Steel got its own separate mining/smelter section from separate patches, as did circuit production.
I went for electric smelters when available, because it was easier to place them, but I think it slowed me down: They were slow to make at scale, and required a lot of power expansion.
Impressive, thanks