this post was submitted on 25 Dec 2023
564 points (94.9% liked)
Games
16933 readers
1928 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Oh yes, 100% - if they were to implement a fuel system, then just mining for fuel manually on the existing planets would be incredibly dull. Building something like a fuel refinery on the other hand would make sense - it would even give a purpose to habitats/planetary bases, which are completely superfluous at the moment. At no point in the game did I need to build one, and if the game didn't keep reminding me that base building existed I would probably have forgotten all about that feature.
That's a tradition going back to Fallout though. Why should you build a base in Fallout 4? Because you can't advance the game without doing so. Beyond a crafting station it was completely superfluous. I'm not surprised they haven't figured out how to have it be a natural impulse yet.
They probably have, but decided to not bother, "too much work" involved. I mean, I can easily think of many ways to make outposts something players would look forward to mechanically: