this post was submitted on 21 Dec 2023
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I have a Razer wolverine V2 that I like quite a lot. But it's not perfect though... I'm wondering what everyone else likes to use.

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[–] rustyriffs 1 points 11 months ago (2 children)

Interesting. I'm curious as to what examples you like for gyro aiming, because it's not something I typically think of as a way of control for most games that I play.

Are you able to get much functionality out of the haptics, or the triggers?

How useful/customizable is the pad when using it on PC?

[–] [email protected] 3 points 11 months ago

Gyro aiming, once you get the hang of it, is pretty great for fine tuning your aim. You do the large movements with the stick, then fine tune with the gyro. With practice it's very effective.

[–] hperrin 2 points 11 months ago* (last edited 11 months ago) (1 children)

Basically any first person shooter is better for me with gyro aiming. I’m slightly more accurate with a mouse, but I prefer controller, so gyro aiming is next best. Specifically I play a lot of GTA, and you can tell Steam to translate gyro into joystick movement when you’re holding the left trigger down, and that lets you use gyro aiming in GTA. Some games (like Control) you can tell it to translate into mouse movement, which is the most precise, but GTA doesn’t let you use mouse and controller at the same time, so it gets really confused if you do that.

The rumble works fine on PC. It’s not nearly as good as it is on a PS5, but it does at least rumble. The adaptive triggers don’t work in PC on any game I’ve tested, so they just function like normal analog triggers.

The pad is completely useless, and actually gets in the way. It sends mouse movement to the game, and there’s no way to stop it (because the DualSense driver is what sends mouse input, so Steam Input doesn’t see it as controller input to translate it), so it can make games like GTA confused when you accidentally brush it. You get used to avoiding it though. If a game has native support for DualSense, then it’s actually useful, but then you also usually don’t get gyro aiming (unless the game also natively supports that).

But don’t take any of these gripes as anything other than nit picking. These minor things are my only problems with the controller, and every other controller I’ve tried has bigger/worse problems. (Examples: Xbox controller doesn’t have gyro, Switch Pro controller has digital triggers)

[–] rustyriffs 2 points 11 months ago

That's a bummer that you can't use both control types at the same time. I could definitely see the draw for the gyro (assist) aiming, that's a neat concept. I don't think I play enough FPS's anymore to warrant taking the time to experiment, but it's definitely good to know that the capability is there if I ever feel like giving it a try.

So, it rumbles, but likely not using the full haptic capabilities. Somewhat disappointing but kind of expected considering the tech isn't standard yet.

Adaptive triggers functionality not working was kind of expected too. What can you do?

I don't really feel like I would have much of a use for the pad, as far as the capacitive touch capabilities go. I do think the button functionality of the touchpad would be useful to me though, as I always prefer to have a hardware screenshot button if possible when I'm using a controller.

Thanks for the response.