this post was submitted on 29 Jun 2023
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weirdway
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weird (adj.)
c. 1400,
• "having power to control fate", from wierd (n.), from Old English wyrd "fate, chance, fortune; destiny; the Fates," literally "that which comes,"
• from Proto-Germanic wurthiz (cognates: Old Saxon wurd, Old High German wurt "fate," Old Norse urðr "fate, one of the three Norns"),
• from PIE wert- "to turn, to wind," (cognates: German werden, Old English weorðan "to become"),
• from root wer- (3) "to turn, bend" (see versus).
• For sense development from "turning" to "becoming," compare phrase turn into "become."
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Oh... this one seems more logical than to say mind is king. Maybe mind is a puppet king. Even if experience is mental activity, it doesn't necessitate mental governance. That is an additional assumption.
Originally commented by u/[deleted] on 2021-07-03 22:29:49 (h3wx688)
[deleted]
Originally commented by u/[deleted] on 2021-07-03 22:39:05 (h3wxy41)
The agency points at *subjective ideation* and that is not necessarily dependent on the mind.
Where's the line from solipsism and mental subjective idealism in the description?
Originally commented by u/[deleted] on 2021-07-04 06:01:24 (h3yaxpx)
[deleted]
Originally commented by u/[deleted] on 2021-07-04 10:06:47 (h3z1560)
Aw ok, nice response, (i removed the rest of this comment because it was pointless sound arrangement)
Originally commented by u/[deleted] on 2021-07-04 20:13:26 (h40d4rp)