this post was submitted on 29 Jun 2023
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weirdway
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weird (adj.)
c. 1400,
• "having power to control fate", from wierd (n.), from Old English wyrd "fate, chance, fortune; destiny; the Fates," literally "that which comes,"
• from Proto-Germanic wurthiz (cognates: Old Saxon wurd, Old High German wurt "fate," Old Norse urðr "fate, one of the three Norns"),
• from PIE wert- "to turn, to wind," (cognates: German werden, Old English weorðan "to become"),
• from root wer- (3) "to turn, bend" (see versus).
• For sense development from "turning" to "becoming," compare phrase turn into "become."
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I like to think of the term "othering" as a sort of auto-pilot.
For example, let's say I'm trying to find certain objects. I don't know exactly what they are, but I'll know I've found one when I come across one. So in that case when I'm trying to create this experience I'd focus on asserting emotions, feelings, or a certain state of mind, and maybe some other sensory aspects but not the thing itself. So I'm not actively shaping it, I'm just letting it happen on it's own, or putting that function into auto-pilot. Kind of like punching in the coordinates and letting the ship do the flying
Originally commented by u/WrongStar on 2017-08-08 10:57:05 (dlb5q9v)