this post was submitted on 14 Dec 2023
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Linux

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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).

Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.

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[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (4 children)

I mean, I don't really mind - I'm pretty happy with GNOME. All I'm saying is that if I were the project manager, I'd worry about delivering something and not burning people out ("focus is choosing what not to do" and all that, and the last 20% of the work taking 80% of the time). But in the end I'm just a random person ranting on the internet, of course - I do actually hope that I'm wrong.

But a diff viewer in the text editor... It just sounds like folks are eager to jump on shiny new things rather than finishing something, from the outside 🤷 Looking forward to be proven wrong!

[–] mmstick 6 points 1 year ago* (last edited 1 year ago) (3 children)

COSMIC Edit is being developed by our manager through personal motivation; who also developed cosmic-text, so this is the perfect playground for simultaneously advanced cosmic-text, and developing useful real world software with it. The git diff view was not yet part of planned designs, but it took only a portion of a day to implement. It adds a useful test case for the cosmic-text library, and improved cosmic-text as a result.

We're all paid a full time salary to work on COSMIC and Pop!_OS. Each person on the team is going to spend a full day writing software, regardless of what they're working on, so concerns about burnout are somewhat silly. Burnout is typically caused by working overtime for extended periods of time. System76 has never required developers to work overtime to meet a deadline, and variety of workload can alleviate mental fatigue, so burnout is not a thing here.

[–] [email protected] 1 points 1 year ago (2 children)

Yeah, that's fair enough. It's not just working overtime though - endless toil on never-ending projects, especially when at a certain point, you're not really making visible progress but rather are just working on a seemingly endless list of bugs and papercuts, is also terrible for motivation. The good news, of course, is that the Pop!_OS GNOME extension also got delivered, which, though a lot smaller than COSMIC DE, I'm sure also wasn't a small undertaking.

[–] mmstick 3 points 1 year ago* (last edited 1 year ago) (1 children)

In my experience, that has never been an issue with any Rust-based projects. It's quite the opposite. 80% of time is spent completing the first 20% of the project, and then the remaining 80% is quickly finished as everything fits into place. Most of our time is spent in foundational work getting widgets created that we can use with our theme system, and then the actual implementation of the interface in the application is stupid easy.

What you describe is what I felt developing the GNOME extensions. There's very little you can do to resolve issues that you encounter there.

[–] [email protected] 1 points 1 year ago

Good to hear, I hope that plays out!