this post was submitted on 27 Jun 2023
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Idk, I'll take a short and sweet tie fighter tribute with modern graphics over a microtransactioned live service game any day of the week.
Those aren't the only 2 choices though. Ideally we'd get something like modern visuals on top of the game design of 15-20 years ago. Remember when you could host your own server and play with dozens of people? Remember college LAN parties of Wolfenstein with 60+ players? That's what this could have been. We need TF2 in space, but we got Overwatch.
Squadron's ugly flaw (aside from the bad latency caused by US-only servers) was that they copied the current trend in pvp games where it's a 5v5 battle and everything has to be "balanced." It was like playing crappy football with Star Wars ships. The objectives were pathetic and matchmaking was so bad that the games were almost always a pathetic wipe because one side was a team of 5 near-pro level gamers vs 5 solo newbies.
Still, it was gorgeous. And in VR it was chef's kiss
With some patching it could live up to its potential, but as it is it's sadly a dream that never came true.
I guess, but realistically EA doesn't work that way. Especially under disneg licensing terms. Overall, I kinda appreciated squadrons for being a no BS, give the fans what they want kinda game. Trying to do live service updates with Disney licensing terms just doesn't work- look at avengers and fan reactions to battlefront on release.
I can appreciate that.
I enjoyed it for what it was. I just saw so much more potential in it, and was heartbroken that it didn't go in that direction.
If you want a great game though, you have to play freespace 2, which i raved about in another post.
Thanks! I will check it out!