He walked through the dry, crowded streets of Bal Fell, glad to be among so many strangers. In the wharfs, he had no such anonymity. There, they knew him to be a smuggler, but here, he could be anyone. A lower-class peddler perhaps. A student even. Some people even pushed against him as he walked past as if to say, "We would not dream of being so rude as to acknowledge that you don't belong here."
Seryne Relas was not in any of the taverns, but he knew she was somewhere, perhaps behind a tenement window or poking around in a dunghill for an exotic ingredient for some spell or another. Of the ways of sorceresses, he knew only that they were always doing something eccentric. Because of this prejudice, he nearly passed by the old Dunmer woman having a drink from a well. It was too prosaic, but he knew from the look of her that she was Seryne Relas, the great sorceress.
"I have gold for you," he said to her back. "If you will teach me the secret of breathing water."
She turned around, a wide wet grin stretched across her weathered features. "I ain't breathing it, boy. I'm just having a drink."
"Don't mock me," he said, stiffly. "Either you're Seryne Relas and you will teach me the spell of breathing water, or you aren't. Those are the only possibilities."
"If you're going to learn to breathe water, you're going to have to learn there are more possibilities than that, boy. The School of Alteration is all about possibilities, changing patterns, making things be what they could be. Maybe I ain't Seryne Relas, but I can teach how to breathe water," she wiped her mouth dry. "Or maybe I am Seryne Relas and I won't. Or maybe I can teach you to breath water, but you can't learn."
"I'll learn," he said, simply.
"Why don't you just buy yourself a spell of water breathing or a potion over at the Mages Guild?" she asked. "That's how it's generally done."
"They're not powerful enough," he said. "I need to be underwater for a long time. I'm willing to pay whatever you ask, but I don't want any questions. I was told you could teach me."
"What's your name, boy?"
"That's a question," he replied. His name was Tharien Winloth, but in the wharfs, they called him the Tollman. His job, such as it was, was collecting a percentage of the loot from the smugglers when they came into harbor to bring to his boss in the Camonna Tong. From that percentage, he earned a smaller percentage. In the end it was very small indeed. He had scarcely any gold of his own, and what he had, he gave to Seryne Relas.
The lessons began that very day. The sorceress brought her pupil out to a low sandbank along the sea.
"I will teach you a powerful spell for breathing water, boy," she said. "But you must become a master of it. As with all spells and all skills, the more you practice, the better you get. Even that ain't enough. To achieve true mastery, you must understand what it is you're doing. It ain't simply enough to perform a perfect thrust of a blade -- you must also know what you are doing and why."
"That's common sense," said Tharien
"Yes, it is," said Seryne, closing her eyes. "But the spells of Alteration are all about uncommon sense. The infinite possibilities, breaking the sky, swallowing space, dancing with time, setting ice on fire, believing the unreal may become real. You must learn the rules of the cosmos and break them."
"That sounds ... very difficult," replied Tharien, trying to keep a straight face.
Seryne pointed to the small silver fish darting along the water's edge: "They don't find it so. They breath water just fine."
"But that's not magic."
"What I'm saying to you, boy, is that it is."
For several weeks, Seryne drilled her student, and the more he understood about what he was doing and the more he practiced, the longer he could breath underwater. When he found that he could cast the spell for as long as he needed, he thanked the sorceress and bade her farewell.
"There is one last lesson I have to teach you," she said. "You must learn that desire is not enough. The world will end your spell no matter how good you are, and no matter how much you want it."
"That's a lesson I'm happy not to learn," he said, and left at once for the short journey back to the wharfs of Tear.
The wharfs were much the same, with all the same smells, the same sounds, and the same characters. He learned from his mates that the Boss found a new Tollman. They were still looking out for the smuggler ship Morodrung, but they had given up hope of ever seeing it. Tharien knew they would not. He saw it sink in the bay weeks ago. On a moonless night, he cast his spell and dove into the thrashing purple waves. He kept his mind on the world of possibilities, that books could sing, that green was blue, that that water was air, that every stroke and kick brought him closer to a sunken ship filled with treasure. He felt magicka surge all around him as he pushed his way deeper down. Ahead he saw a ghostly shadow of the Morodrung, its mast billowing in a wind of deep-water currents. He also felt his spell begin to fade. He could break reality long enough to breath water all the way back up to the surface, but not enough to reach the ship.
The next night, he dove again, and this time, the spell was stronger. He could see the vessel in detail, clouded over and dusted in sediment. He saw the wound in its hull where it struck the rocks. A glint of gold beckoned from within. But he felt reality closing in, and he had to surface.
The third night, he made it into the steerage, past the bloated corpses of the sailors, nibbled and picked apart by fish. Their glassy eyes bulging, their mouths stretched open. Had they only known the spell, he thought briefly, but his mind was more occupied by the gold scattered along the floor that spilled from broken chests and sacks. He considered scooping as much he could carry into his pockets, but a sturdy iron box seemed to bespeak more treasures.
On the wall was a row of keys. He took each down and tried it on the locked box, but none opened it. One key, however, was missing. Tharien looked around the room. Where could it be? His eyes went to the corpse of one of the sailors, floating in a dance of death not far from the box, his hands tightly clutching something. It was a key. When the ship had begun to sink, this sailor had evidently gone for the iron box. Whatever was in it had to be very valuable.
Tharien took the sailor's key and opened the box. It was filled with broken glass. He rummaged around until he felt something solid, and pulled out two flasks of some kind of wine. He smiled as he considered the foolishness of the poor alcoholic. This was what was important to the sailor, out of all the treasure in the Morodrung.
Then, suddenly, Tharien Winloth felt reality.
He had not been paying attention to the grim, tireless advance of the world on his spell. It was fading away, his ability to breath water. There was no time to surface. There was no time to do anything. As he sucked in, his lungs filled with cold, briney water.
A few days later, the smugglers working on the wharf came upon the drowned body of the former Tollman. Finding a body in the water in Tear was not in itself noteworthy, but the subject that they discussed over many bottles of flin was how it could happen that he drowned with two potions of water breathing in his hands?
The Locked Room Yana was precisely the kind of student her mentor Arthcamu despised: the professional amateur. He enjoyed all the criminal types who were his usual pupils at the stronghold, from the common burglar to the more sophisticated blackmailers, children and young people with strong career ambitions which the art and science of lockpicking could facilitate. They were always interested in simple solutions, the easy way, but people like Yana were always looking for exceptions, possibilities, exotica. For pragmatists like Arthcamu, it was intensely vexing.
The Redguard maiden would spend hours in front of a lock, prodding at it with her wires and picks, flirting with the key pins and driver pins, exploring the hull with a sort of casual fascination that no delinquent possesses. Long after her fellow students had opened their test locks and moved on, Yana was still playing with hers. The fact that she always opened it eventually, no matter how advanced a lock it was, irked Arthcamu even further.
"You are making things much too difficult," he would roar, boxing her ears. "Speed is of the essence, not merely technical know-how. I swear that if I put the key to the lock right in front of you, you'd still never get around to opening it."
Yana would bear Arthcamu's abuse philosophically. She had, after all, paid him in advance. Speed was doubtless an important factor for the picker trying to get somewhere he wasn't supposed to go with the city guard on patrol behind him, but Yana knew it wouldn't apply to her. She merely wanted the knowledge.
Arthcamu did everything he could think of to encourage Yana to move faster. She seemed to perversely thrive on his physical and verbal blows, spending more and more time on each lock, learning its idiosyncrasies and personality. Finally, he could bear it no longer. Very late one afternoon after Yana had dawdled over a perfectly ordinary lock, he grabbed the girl by her ear and dragged her to a room in the stronghold far from the other students, an area they had always been forbidden to visit.
The room was completely barren, except for one large crate in the center. There were no windows and no other door except for the one leading in. Arthcamu slammed his student against the crate and closed the door behind her. There was a distinct click of the lock.
"This is the test for my advanced students," he laughed behind the door. "See if you can escape."
Yana smiled and began her usual slow process of massaging the lock, gaining information. After a few minutes had gone by, she heard Arthcamu's voice again call out from behind the door.
"Perhaps I should mention that this is a test of speed. You see the crate behind you? It contains a vampire ancient who has been locked in here for many months. It is absolutely ravenous. In a few minutes' time, the sun will have completely set, and if you have not opened the door, you will be nothing but a bloodless husk."
Yana considered only for a moment whether Arthcamu was joking or not. She knew he was an evil, horrible man, but to resort to murder to teach his pupil? The moment she heard a rustling in the crate, any doubts she had were erased. Ignoring all her usual explorations, she jammed her wire into the lock, thrust the pegs against the pressure plate, and shoved open the door.
Arthcamu stood in the hallway beyond, laughing cruelly, "So, now you've learned the value of fast work."
Yana fled from Arthcamu's stronghold, fighting back her tears. He was certain that she would never return to his tutelage, but he considered that he had taught her at last a very valuable lesson. When she did return the next morning, Arthcamu registered no surprise, but inside he was seething.
"I'll be leaving shortly," she explained, quietly. "But I believe I've developed a new type of lock, and I'd be grateful if you'd give me your opinion of it."
Arthcamu shrugged and asked her to present her design.
"I was wondering if I might use the vampire room and install the lock. I think it would be better if I demonstrated it."
Arthcamu was dubious, but the prospect of the tiresome girl leaving at last put him in an excellent and even indulgent mood. He agreed to give her access to the room. For all morning and most of the afternoon, she worked near the slumbering vampire, removing the old lock and adding her new prototype. Finally, she asked her old master to take a look.
He studied the lock with an expert eye, and found little to be impressed with.
"This is the first and only pick-proof lock," Yana explained. "The only way to open it is to have the right key."
Arthcamu scoffed and let Yana close the door, shutting him in the room. The door clicked and he began to go to work. To his dismay, the lock was much more difficult than he thought it would be. He tried all his methods to force it, and found that he had to resort to his hated student's method of careful and thorough exploration.
"I need to leave now," called Yana from the other side of the door. "I'm going to bring the city guard to the stronghold. I know that it's against the rules, but I really think it's for the welfare of the villagers not to have a hungry vampire on the loose. It's getting dark, and even though you aren't able to unlock the door, the vampire might be less proud about using the key to escape. Remember when you said 'If I put the key to the lock right in front of you, you'd still never get around to opening it'?"
"Wait!" Arthcamu yelled back. "I'll use the key! Where is it? You forgot to give it to me!"
But there was no reply, only the sound of footfall disappearing down the corridor beyond the door. Arthcamu began to work harder on the lock, but his hands were shaking with fear. With no windows, it was impossible to tell how late it was getting to be. Were minutes that were flying by or hours? He only knew that the vampire ancient would know.
The tools could not stand very much twisting and tapping from Arthcamu's hysterical hands. The wire snapped in the keyhole. Just like a student. Arthcamu screamed and pounded on the door, but he knew that no one could possibly hear him. It was while sucking in his breath to scream again, he heard the distinct creak of the crate opening behind him.
The vampire ancient regarded the master locksmith with insane, hungry eyes, and flew at him in a frenzy. Before Arthcamu died, he saw it: on a chain that had been placed around the vampire's neck while it had been sleeping was a key.