this post was submitted on 28 Jun 2023
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weirdway

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weird (adj.)

c. 1400,

• "having power to control fate", from wierd (n.), from Old English wyrd "fate, chance, fortune; destiny; the Fates," literally "that which comes,"

• from Proto-Germanic wurthiz (cognates: Old Saxon wurd, Old High German wurt "fate," Old Norse urðr "fate, one of the three Norns"),

• from PIE wert- "to turn, to wind," (cognates: German werden, Old English weorðan "to become"),

• from root wer- (3) "to turn, bend" (see versus).

• For sense development from "turning" to "becoming," compare phrase turn into "become."

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[–] syncretik 1 points 1 year ago

Yup. Solidity is something I was used to seeing as an enemy, but I don't see it as strictly an enemy anymore. I still think solidity is more often annoying than not for me personally. I didn't realize I could deliberately make a realm that's even much more enduring and stable than this Earthly one. Even if in practice I may not want to actually do that, I still think it's good that I realized it, because I have a better understanding how limitless the mind is.

Another thing with regard to LD-ing, is that I think newbie LD-ers often lean toward the fantastical side, but the experienced LD-ers have experienced things like pain, or a sense of sleepiness, for example, in their dreams. (yea, imagine dreaming of being very sleepy... how often does that happen? For me this kind of absurdity became possible only after I learned to LD.) They've experienced how gritty and "real-seeming" the dreams can really be, down to the last detail.

Originally commented by u/mindseal on 2017-07-08 07:04:58 (djx58fr)