this post was submitted on 28 Jun 2023
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weirdway
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weird (adj.)
c. 1400,
• "having power to control fate", from wierd (n.), from Old English wyrd "fate, chance, fortune; destiny; the Fates," literally "that which comes,"
• from Proto-Germanic wurthiz (cognates: Old Saxon wurd, Old High German wurt "fate," Old Norse urðr "fate, one of the three Norns"),
• from PIE wert- "to turn, to wind," (cognates: German werden, Old English weorðan "to become"),
• from root wer- (3) "to turn, bend" (see versus).
• For sense development from "turning" to "becoming," compare phrase turn into "become."
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Beyond familiarity with the common trajectory and a willing to influence the outcomes I don't know exactly what particular expirience will follow.
However, My reasoning is that no particular event should be judged as good or bad in itself, but there are skillful ways and unskillful ways to participate in any expirience.
For example, between losing an arm or winning a lottery, I prefer to win the lottery and not to lose an arm. However if I lose an arm I will not regard it as a detriment at all, all else remaining the same this event can be interpreted as an opportunity to cultivate mental virtues, also I can learn about how such apparent loss affect my mind and contemplate the possible reasons for such effect, etc...
On the other hand even if I win the lottery, if I fall in negligence and stray from my mental training, there will be no true benefit for myself from acquiring such wealth.
That being said, my purpose while playing with my dream is threefold:
Originally commented by u/Alshimur on 2017-11-14 21:25:30 (dpsrx9x)