this post was submitted on 28 Jun 2023
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I think people would Care less If they did these changes to their new games, but going back and changing stuff wont do any actual good for anybody. Most likely an attempt to whitewash the companies history and make them seem more pc.
I don't think it's so outrageous to think the developers / artist came together and said something along the lines of "hey we're in a different place than we were back when we released this, and are no longer comfortable with the social/sexual/racial/etc. overtones in some parts of the game."
It's helps them, it's their work and their expression being put out into the world; they have every right to want to alter it as their moral compass shifts.
The only actually shame is that their initial work seems to have attracted a pretty weirdly rabid & horny fanbase that can't stand their change in tone.
And it's the right of the audience to express their dissatisfaction with those changes, especially in regards to a product they already paid for.
That's such a disingenuous argument lol. I have a hard time imagining anyone paid for Skullgirls specifically because of the content that they altered in this patch.
It's such insane outrage over nothing, and anyone complaining so vehemently using takes like that is just hiding the fact that they're just terminally horny.
People pay for content as a whole. You probably didn't buy your car for the badge on the front, but you'd be pretty pissed if the manufacturer came by and ripped it off, no?
I've read that much of the content that was altered were in the Kickstarter as milestones. I'll have to get evidence later though
From the article:
I have no horse in this race - I've never played the game, nor intend to suggest I'm some kind of moral judge capable of deciding whether the changes are good or bad - but assuming that information is correct, this is new Devs that purchased the rights to the game changing the original creators design.
Is that even true? I was under the impression that the bulk of the original artists & devs initially left behind the original studio (Lab Zero) after the head guy was outed for sexual misconduct, but then they formed the current studio (Future Club) and have kept working on Skullgirls w/ the DLC.
yeah, but didn't the headguy, you know, do most of the artistic direction of it?
Doubtful, the guy who everyone ditched (Mike Zaimont) was originally the engine developer and the other oringial guy (Alex Ahad) was the one who brought the art style.
Oh! My mistake then!