this post was submitted on 05 Dec 2023
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This is stupid because they literally developed the damn game on PC. The only reason to do a console priority release is artificial scarcity. They know a certain subset of PC gamers will buy the game twice. Once on console for FOMO. And again on PC for the proper experience.
As much as I understand the disappointment, from development point I tolerate them as Rockstar ever since they had their own in house Game Engine, they does not shoehorn the game into a mess of unplayablility (see common AAA studios). Not to mention those jack of all trade engine (e.g UE, Unity, CryEngine) while you can make the project multiplatform, the optimization that need to be done is far more time consuming (reading the docs of the SDK) compared to an Engine you build your own, an example of this on recent release is Yakuza Ishin, Ishin use Unreal Engine and run worse compared to every Yakuza games they released prior (which they did use their in-house game Engine).
Rockstar made it clear focus on to deliver console optimization on front ever since GTA III released (technical standpoint see GTA San Andreas on PS2, GTA V on PS3 and X360, Max Payne 3 on console).
Even though from PS4/XONE we have x86 arch console, the uniformity of console specs leads the easy to work on optimization rather than plethora of hardwares that available on Personal Computer space.
Maybe I am sounded defending Rockstar but I gave my opinion from my past experience as game modder so knowing those SDK a bit. If you want to blame, you can blame the higher up on T2 since those parties the one tied up the Rockstar (R* owned by T2). I do have a share of disappointment when they took down the Reverse Engineered code of 3D era gta codes, but that incident also have grey area as some says that some portion of the code are part of original code.
Thanks for the drop of sanity here. There are reasons this happens and this right here is why. Console is ready faster...that's it. Rockstar is just making the natural business decisions given the situation. Does Rockstar also get that double dip? Yes. Do they get incentives from the various console companies vying for exclusivity? Yes. Villainize that all you want but the other option is choosing to not make money on a finished game by making it unavailable for literally no reason.
Inversely, for those complaining, demanding Rockstar to not release a finished game on any platform until it is available on the device you prefer sounds pretty stupid.
Yeah, to put it constructive criticism, seeing Rockstar re-releasing GTA V three times that makes people mad is understandable, but to be fair people who owned PS4/PS5 that want to play GTA V/Online back then no way they would patch backward compatibility themselves specifically on PS4, the difference was "night and day" compared on PS3. While I did not have newer console upward from PS2, I would treat those improvement and the online availability as service that runs by R* and legally they able to charge you (but the end decision was on each own right?).
Simply to be put, if someone want to blame whom, blame the system and the people. These entities follows business rule and they serve from the demand, as funny as it sounds the demand is from each individual, that's why vote with your wallet is make sense for consumable product, similar to (underaged) children who play games and spending their parents CC, the parent is to put the blame because they could not control their kid or even bother to parenting.