this post was submitted on 05 Dec 2023
45 points (82.6% liked)
Games
16933 readers
2109 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Some side quests in Starfield are longer than the main quests of other games.
For example, it took me the same amount of time to play through SF once as it took to play through The Witcher twice, including the DLCs.
"Little to no content" is an outright lie.
Long lasting content means fuck all if it's boring content. Not to mention you need gazillion loading screens which prolongs "play time".
How does a loading screen "prolong" playtime when the alternative is going or flying everywhere in real time?
Game is short. People complain. Game is long. People complain. Game makes you stare at five hour space travel. People complain. Game gives you fast travel. People complain. Game takes you by the hand. People complain. Game forces exploration. People complain.
I'm tired.
Sure. But that's a different topic.
Quantitatively, Starfield simply has more hand-crafted content than Skyrim. More and bigger cities/settlements, hand-crafted dungeons, and handcrafted quests. In the map-size cases, it's only slightly more, but in terms of quests, Starfield has about as many hand-crafted quests as Skyrim and Fallout 4 combined.
Now, if you don't enjoy exploring in Starfield, you won't find a lot of those quests (same as Skyrim). Heck, if you don't enjoy the quests themselves at all, that's a thing too. There's a neat hand-crafted quest around every corner... if you're not so bored you just rush the main story. I for one really liked the Neon Street Gang quests and (haven't finished it yet) the Crucible quest chain. Both of them I completely missed in my first playthrough because the game didn't hold my hand to find them.
"Boring" is subjective. You know this, right?
Just in sheer quest counts, Starfield blows Skyrim out of the water.
Settlement counts as sizes? Ditto. There's only 4 Major Cities, but there are non-city settlements as big as Skyrim Cities.
And New Atlantis is Massive.
I call bs. How many hours for that one Starfield playthrough then?
135 to 140 hours approximately. I didn't put a lot of effort into outposts, so it could've been more.