this post was submitted on 01 Dec 2023
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What do you know, all three happened because of the unrelenting pursuit of profit.
All three happened because servers actually cost money. Do you give away things for free to strangers on the internet?
There’s no profit in letting users run their own servers, btw.
How much money do you pay to login to Mozilla/Chrome/Edge to make this post?
Various PC games before and after Xbox do not charge anything just to be online. it's not an outright requirement. To add consoles usually restrict internet entirely, which is a completely different thing from hosting rounds.
Your second sentence is closer to what the actual reason is, and goes more in line with rockslayer's post.
edit: I will concede that browsers aren't locked anymore behind the payment models it seems. But I will still stand by that everyone is arguing as if individual games don't have to do this, but i'm fairly certain still that no P2P or just outright free online games exist on consoles, which makes the argument moot.
Yes, there is. They make the game more expensive, charge a subscription, and then cut all the cost of hosting. That is where the industry is heading.
Ok yes, if they’re charging you a subscription to run your own server, there’s profit in that. I don’t know of any companies that do that, but I would not be in favor of them doing that. Considering that is not a common practice in the industry, I think we can move on.
remember Call of Duty Black Ops: Cold War? The game that didn't have dedi servers for Zombies for several months after launch, cost $70, and had a battle pass?
Hperrin your getting continuously downvoted here, perhaps that should be a good wakeup call to step back and look at why you are being downvoted
Because people disagree with me? That doesn’t change the fact that that’s how the industry works. Multiplayer is always paid for by something. If nobody bought Shark Cards, GTA Online wouldn’t be free.
Also, consoles are subsidized. Microsoft makes money on your subscription, not your Xbox.