this post was submitted on 26 Jun 2023
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I am definitely pro-choice, but I often feel like games hit a point where it's just bloat. I read a lot of RPG books and feel that it was released because they are following a schedule or hit a certain number of pages/new things, and not because they actually had something thought out to add to the game.
Valid opinion, I just never had the feeling with any of the system I enjoy. What would be an example in your view?
I think that several Starfinder books can be an example of "we are putting this out because we have to put something out."
I can agree with that, mostly 'cause I feel like Starfinder itself was a bit "not needed"