this post was submitted on 29 Nov 2023
137 points (96.0% liked)

PC Gaming

8573 readers
320 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] -3 points 11 months ago (1 children)

The cities are more dense, actually. The open space is far less dense though.

Skyrim and Fallout 3/4 were games where you could pick a direction and find something fun. New Vegas isn't, but it more than made up for it with roleplaying and quests, which Starfield generally does better than Skyrim, Fallout 3, and Fallout 4.

The procgen content is 5-10% of the game, Starfield just fundamentally isn't a Skyrim clone. Trying to play Starfield as though it is is just determination to be disappointed.

Do I think Starfield is perfect? Absolutely the fuck not, it's just not an imperfect game because it isn't Skyrim, it's an imperfect game on its own merits.

[–] [email protected] 4 points 11 months ago (1 children)

I just think it needs a ton of work before it has a Cyberpunk-level renaissance.

[–] [email protected] -1 points 11 months ago

100% agree! Thankfully, Bethesda games function almost similar to FOSS, and will be fixed by the community. As I've demonstrated, the fixes for Starfield meaningfully boil down to a well-balanced survival mode, and reducing the locus of exploration and adding more locations to the proc-gen pool. These are 100% achievable via mods.

DLCs are planned in abundance for Starfield, and will similarly go a long way in adding more hand-crafted content.