this post was submitted on 27 Nov 2023
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[–] [email protected] 26 points 1 year ago (2 children)

StarCraft killed it by being too fucking good.

[–] [email protected] 14 points 1 year ago* (last edited 1 year ago) (2 children)

Pretty much. Blizzard supported the hell out of that game. Tweaked everything until it was perfect. At launch, it was as good as anything else at the time, but it wasn't knife-edge balanced like it became.

Modern Blizzard isn't capable of that anymore, and neither is anyone else. The genre can still innovate and provide perfectly good experiences otherwise, but it will always have this spectre of "not balanced like Starcraft" hanging over it.

[–] [email protected] 6 points 1 year ago* (last edited 1 year ago) (1 children)

The genre can still innovate and provide perfectly good experiences otherwise, but it will always have this spectre of "not balanced like Starcraft" hanging over it.

Which is weird, because if you have a 3 faction RTS, the simplest, most balanced solution is to copy Rock, Paper, Scissors.

[–] [email protected] 4 points 1 year ago

It's also the least fun because if you make a matchup Impossible, the game would end at the loading screen.

[–] Daft_ish 1 points 1 year ago (1 children)

I do not remember starcraft being perfectly balanced....

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago) (1 children)

Grandmaster:

Protoss: 57%
Terran: 57%
Zerg: 55.2%

Masters 1:

Protoss: 52.7%.
Terran: 52.5%
Zerg: 51.9%

Masters 2:

Protoss: 51.2
Terran: 51.1
Zerg: 50.9

IDK, looks pretty balanced to me

[–] Daft_ish 2 points 1 year ago (1 children)

Maybe because I only observe high level play.

[–] [email protected] 3 points 1 year ago (1 children)

Higher than Grandmaster and Master?

[–] Daft_ish 1 points 1 year ago

GSL and the sort.

[–] GenesisJones 1 points 1 year ago

I watched a video that was saying that MOBAs killed rts games.