this post was submitted on 27 Nov 2023
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StarCraft killed it by being too fucking good.
Pretty much. Blizzard supported the hell out of that game. Tweaked everything until it was perfect. At launch, it was as good as anything else at the time, but it wasn't knife-edge balanced like it became.
Modern Blizzard isn't capable of that anymore, and neither is anyone else. The genre can still innovate and provide perfectly good experiences otherwise, but it will always have this spectre of "not balanced like Starcraft" hanging over it.
Which is weird, because if you have a 3 faction RTS, the simplest, most balanced solution is to copy Rock, Paper, Scissors.
It's also the least fun because if you make a matchup Impossible, the game would end at the loading screen.
I do not remember starcraft being perfectly balanced....
Grandmaster:
Masters 1:
Masters 2:
IDK, looks pretty balanced to me
Maybe because I only observe high level play.
Higher than Grandmaster and Master?
GSL and the sort.
I watched a video that was saying that MOBAs killed rts games.