this post was submitted on 27 Nov 2023
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[–] [email protected] 26 points 11 months ago (2 children)

StarCraft killed it by being too fucking good.

[–] [email protected] 14 points 11 months ago* (last edited 11 months ago) (2 children)

Pretty much. Blizzard supported the hell out of that game. Tweaked everything until it was perfect. At launch, it was as good as anything else at the time, but it wasn't knife-edge balanced like it became.

Modern Blizzard isn't capable of that anymore, and neither is anyone else. The genre can still innovate and provide perfectly good experiences otherwise, but it will always have this spectre of "not balanced like Starcraft" hanging over it.

[–] [email protected] 6 points 11 months ago* (last edited 11 months ago) (1 children)

The genre can still innovate and provide perfectly good experiences otherwise, but it will always have this spectre of "not balanced like Starcraft" hanging over it.

Which is weird, because if you have a 3 faction RTS, the simplest, most balanced solution is to copy Rock, Paper, Scissors.

[–] [email protected] 4 points 11 months ago

It's also the least fun because if you make a matchup Impossible, the game would end at the loading screen.

[–] Daft_ish 1 points 11 months ago (1 children)

I do not remember starcraft being perfectly balanced....

[–] [email protected] 4 points 11 months ago* (last edited 11 months ago) (1 children)

Grandmaster:

Protoss: 57%
Terran: 57%
Zerg: 55.2%

Masters 1:

Protoss: 52.7%.
Terran: 52.5%
Zerg: 51.9%

Masters 2:

Protoss: 51.2
Terran: 51.1
Zerg: 50.9

IDK, looks pretty balanced to me

[–] Daft_ish 2 points 11 months ago (1 children)

Maybe because I only observe high level play.

[–] [email protected] 3 points 11 months ago (1 children)

Higher than Grandmaster and Master?

[–] Daft_ish 1 points 11 months ago

GSL and the sort.

[–] GenesisJones 1 points 11 months ago

I watched a video that was saying that MOBAs killed rts games.