this post was submitted on 26 Jun 2023
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You can take an idea from real life(very sad news though when I heard).
The MagLev trains run very fast through a predetermined route. Technically they can go really really fast. But they have to run through a pre-determined route. However, it is through a series of magnets. Earlier iirc, there was a train when some evil people removed just a single magnet and caused the train to crash.
In your novel, the heroes are taking the predetermined route. The main challenge for agents should be to figure out the route. Then pay some mercenaries along a route which cannot be well monitored (due to being remote or conflict zone) to sabotage the route. As the route is predetermined, exact position of the vessel at exact time is known in an unmonitored area. This can be used to create a simpler electromagnetic trap which would reduce the speed over a long distance, or divert the route. EMP can be used to disable the ship, making the ship just a container being transported. The trap later being destroyed, but still leading a trail behind for someone to find what happened. This should work as long as speed is less than light, should work for <0.5c. But the area of influence where control is not possible should be a large geograhic area due to speed.
You can also have that at that particular spot the speed is slow due to a curve etc. And villians are just removing what is causing the route to bend for just an exact moment when heroes are travelling there.