this post was submitted on 26 Jun 2023
19 points (100.0% liked)
Synthesizers
294 readers
1 users here now
Welcome to our synth sanctuary, where we turn knobs and make music, one 'note'-orious post at a time!
You can connect with our friends over at:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Looping isn't necessarily the only answer. I really liked Dune 2's approach - basically shuffling through a pool of chill music when nothing much is happening, and then interrupting with one of a few "attack" tracks when combat starts. I think it kinda depends on how long levels/missions are - one looped track will eventually get old no matter how careful you are to avoid distracting/annoying parts.
The way I am thinking I’m going to implement this is create a chill track and an active track that play in sync. Then switch to the active one if something happens.