this post was submitted on 26 Jun 2023
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That sounds interesting, I particularly like the road conditions leading to higher rates of traffic accidents and agents re-routing around them, I can imagine that leading to some really interesting gameplay.
With that in mind, I'd love a deeper simulation mode where road changes / constructions take time and result in the road closing while there's active work - having to plan for the excess traffic re-routing could be really compelling.
Side-note, is the TAA implementation here using camera-only motion vectors? The blurriness on moving objects is pretty extreme (the people crossing the road at 1:17 is a really clear example).
For me one of the best thing is cost and intersection complexity ! This will add a real challenge to building an efficient road system and public transport system.
However I'm a little bit worried about the optimization of this kind of simulation...