this post was submitted on 22 Nov 2023
57 points (85.2% liked)
Games
16749 readers
716 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The solution is simple: Create lobbies by ping and then split the teams by skill. I think titanfall 2 does that, I've been playing for a long time and if I meet another veteran, they are usually on the other team.
That still doesn't solve the problem of playing cannon fodder for low skill players.
Just nerf the shit out of them. Bullets do quarter damage, 5 HP, automatic last stand and have to be revived twice, FF is always on for them, they can be seen on the map at all times.
If you're bad at a multiplayer game, you'll die a lot. That's just part of it. Any good game will give new players a way to fight good players (TF2 has the anti titan weapons for example).
Poorly designed games will punish bad players for being bad (like unavoidable COD killstreaks for example).
SBMM is just a band-aid for a problem that lies much deeper.