this post was submitted on 25 Jun 2023
10 points (100.0% liked)
Dungeon World
429 readers
1 users here now
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
One thing that always makes me balk at PBTA games is that trying to remember the Move List always feels a bit overwhelming. Is it fair to say you can boil most DW checks down to the failure/partial success/success paradigm if you don't want to stress about making sure you're executing the correct move or implementing the correct consequence?